
Gameplay as of : Beta 1.0
27th october 2000
- Create a character : choose race, class, attributes, and initial talents (not final)
- Tour in the city and enter buildings
- Buy weapons and armors
- Provoke fights with any other character (it has to be accepted), and resolve them
- Register in a tournament, and play it (and win it !)
- Create battle tactics (not final), change them, select one for training, learn new elements
- Read you story getting written along the way
- You can establish a planning of your actions
- You gain experience from fights, change levels, and can buy talents and increase attributes
- Wounds and damage need tests and time to be recovered (death leaves a penalty)
- Most talents are implemented for melee combat, including those needing karma
- A few basic spells are implemented and the magic system is working
- Battles can be limited to first hit / first wound / knockout / death
- Bids on tournaments fights and planned-ahead duels (bid values fixed)
- Click on a character sprite = send him a message
- Chat in buildings ! NPCs can answer keywords in chat window
Objectives of the Final version 1.0
End of the year 2000 ?
Done
- Character's general attitude towards battles
- Building owner, daily agenda, day/night presence/absence
To Do
- Implement the rest of spells and talents
- Help text and races/classes description
- Quicker character creation, more roleplay (choose race then dropped in, have to train attributes and initial talents)
- Battle tactics full and in tuning
- Extended battle report (accessed as an animated replay)
- Gain fame and celebrity, used as main ranking
- Evaluate your adversary to know his basic stats
- Career system complete, with all talents implemented
- You can train talents for slow increase
- Buy potions and magical stuff
- NPCs move around with their agenda, sell stuff, train you, heal you, bid, fight in tournaments
- Characters can create tournaments -with their money-
Depending on server workload, players will be called in at this point.
Even more ideas
Sometime in the future
- Fight against monsters, fight in groups, and groups vs groups
- Enter dungeon in teams, playing one room per day
- Reaching high levels need writing a background for the character
- Leave the city to explore the country, protect caravans, discover new cities
- Players can buy city buildings and open shops, schools or guilds
- Players can create new cities and trade posts, or mines
- Players need to write their background to progress through high levels
- Weapons will need regular repairs and will be able to receive improvements
- Buy ingredients and create potions and spells
- Trade goods between cities, participate in cities growth, build your fortune
- Weather system ? 8)
- Describe suffered wounds, with specific penalties
Graphical development
Along-the-way
- One graphic sketch per race, with layer for the class, and layer for readied weapons and armors
- Harmonize buildings rendering, shadows and plane
- Have a different background brightness for each period of the day
- Graphic for each hour with sun and moon phases
- One building for each period of the day, with shadows and torches (animations ?) for the night
- Small flags to add on the arena when a tournament takes place
- "Sand" graphic patch to draw roads in the town
- Animation system for battle reports with different races, attacks, and effects
- Sprites for Hall of Fame, Bids, Planning links, tournaments backgrouns, battle bids
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