Character creation details
RACES OF BARSAIVE
Dwarf
Dwarfs are of stocky build, with an average height of 4 feet and weight of 120 pounds. Their skin tone ranges from pinkish white to dark ebony. Some reports seem to indicate possible other skin colorations, but these variations are more likely the result of ritual tattoos begun during the time dwarven groups began to seal themselves off from the Horrors.
Dwarfs hair grows quickly and in abundance, particularly the hair on their heads. Dwarfs are broad-chested, tough, and strong for their size, though slow runners, as their legs are disproportionnately short for even their squat bodies. Dwarfs ears usually come to a gentle point on the tip, though less pronounced than elven ears. Dwarfs reach physical maturity sometime after the years of life, whose span will average 100 years. Some individuals have recorded life spans of 150 years of more.
Dwarfs organize themselves into families, tribes, and nations. Though social instincts comfortably embrace the idea of kingdoms and nations, a dwarf's first loyalty is to family and tribe. A gift for large-scale organization and unshakable loyalties come naturally to dwarfs, as they are aggressive, quick to latch onto a single solution, and quite stubborn. Even other dwarfs admit that members of their race often seem curt and lacking in social graces.
Dwarfs prefer to live underground or as close to the earth as possible. While not adverse to travel and life above ground, they often develop a 'home sickness' for subterranean life. Dwarfs generally refuse to travel on riding animals, as they are ungainly rigers. They also dislike traveling over open water, out of sight of land.
ATTRIBUTES
Dexterity
Measures your character's agility, speed, and hand-eye coordination. Dexterity affects the character's foot speed, and determines his or her basic ability to engage in and avoid physical attack.
Strength
Strength measures a character's muscle power. It determines the base damage done by a physical attack and how much a character can lift and carry.
Toughness
Toughness measures a character's endurance and general health. It gauges a character's ability to absorb damage and still keep going, as well as his natural ability to heal himself.
Perception
Perception measures a character's mental quickness, alertness, and ability to notice things. Perception is important to the casting of magical spells, as well as for avoiding the effects of spells.
Willpower
Willpower measures a character's concentration, sense of self, and force of will. It helps characters resist illusion magic and potentially damaging spells. Willpower also increases the effectiveness of spellcasting.
Charisma
Charisma measures a character's persuasiveness, social savvy and ability to create a positive impression on others. The Charisma attribute determines a character's success or failure at using charm, persuasion, or any number of social skills.
Attributes
You have 66 points to distribute among the 6 attributes.