\n"; echo ""; echo ""; echo ""; echo "
"; echo ""; echo ""; echo ""; if (($charitemsnb > 0) or ($itemsnb > 0)) { for ($ti=1; $ti <= $Twnb; $ti++) { if (($charitemsW[$ti] > 0) or ($itemsW[$ti] > 0)) { echo ""; } } for ($ti=1; $ti <= $Tanb; $ti++) { if (($charitemsA[$ti] > 0) or ($itemsA[$ti] > 0)) { echo ""; } } for ($ti=1; $ti <= $Tfnb; $ti++) { if (($charitemsF[$ti] > 0) or ($itemsF[$ti] > 0)) { echo ""; } } for ($ti=1; $ti <= $Tonb; $ti++) { if (($charitemsO[$ti] > 0) or ($itemsO[$ti] > 0)) { echo ""; } } } echo "
"; echoA("Your inventory"); echo ""; echo "
"; echoA("Gold"); echo ""; echo "
"; echo "
"; echoA($Tweapon[$ti]."  "); echo ""; echo "
"; echo "
"; echoA($Tarmor[$ti]."  "); echo ""; echo "
"; echo "
"; echoA($Tfood[$ti]."  "); echo ""; echo "
"; echo "
"; echoA($Tobject[$ti]."  "); echo ""; echo "
"; echo "
"; echo "
   "; echo ""; echo ""; echo ""; echo ""; if (($charitemsnb > 0) or ($itemsnb > 0)) { for ($ti=1; $ti <= $Twnb; $ti++) { if (($charitemsW[$ti] > 0) or ($itemsW[$ti] > 0)) { echo ""; } } for ($ti=1; $ti <= $Tanb; $ti++) { if (($charitemsA[$ti] > 0) or ($itemsA[$ti] > 0)) { echo ""; } } for ($ti=1; $ti <= $Tfnb; $ti++) { if (($charitemsF[$ti] > 0) or ($itemsF[$ti] > 0)) { echo ""; } } for ($ti=1; $ti <= $Tonb; $ti++) { if (($charitemsO[$ti] > 0) or ($itemsO[$ti] > 0)) { echo ""; } } } echo "
"; echoA("Building inventory"); echo ""; echo "
"; echoA("Gold"); echo ""; echo "
"; echo "
"; echoA($Tweapon[$ti]."  "); echo ""; echo ""; if ($itemsW[$ti] <> (int)($itemsW[$ti])) { echoA(" ".( ($itemsW[$ti]-(int)($itemsW[$ti])) *100)."%" ); } echo "
"; echoA($Tarmor[$ti]."  "); echo ""; echo "
"; echo "
"; echoA($Tfood[$ti]."  "); echo ""; echo "
"; echo "
"; echoA($Tobject[$ti]."  "); echo ""; echo "
"; echo "
"; echo "
"; echo ""; echo "\n"; echo ""; ?>